
Everything else was on the long list of things that still needed to be added to the game.

One where players could only really move around a rudimentary board and battle another character. At this point Armello was in a state best described as a tech demo. Armello was a board game where the background of a character was as important as the rule set.Īn early prototype.Plus, selling the vision kind of had to be the focal point. A grand fantasy, it had the high stakes political manoeuvring of something like Game of Thrones but did so with a cast of characters that wouldn’t feel out of place in a Disney animation. The world and setting wouldn’t be secondary, but instead, serve as the focal point for the pitch. Armello would be different, it would take the concept of a fun multiplayer experience where friends battle each other in the name of conquest and inject it with a sense of adventure, purpose, and character. And we hadn’t shown anything at this point, just an animated trailer.” At the time a digital board game for the popular Apple tablet was a static and all too cumbersome rendition of something like Monopoly. “No one externally had seen the build apart from a few close friends. Evocative key art.“I was having a panic attack at 10,000 feet,” Trent recalls.
